• ACM Studio Logo
  • Home
  • About
  • Blog
  • Events
    • SRS
    • Workshops
    • Calendar
  • Games
  • Instagram
  • Discord
  • Itch.io
  • Instagram
  • Discord
  • Itch.io
Zandy Zhao
Miscellaneous

It’s always Darkest before the Soul

WARNING

THIS FOLLOW ARTICLE CONTAINS SPOILERS FOR DARK SOULS, DARK SOULS II, DARK SOULS III, AND ELDEN RING: NIGHTREIGN (POSSIBLY, IT IS NOT OUT YET AT TIME OF WRITING). READ AT YOUR OWN CAUTION

Dark Souls is one of the most influential games of the 21st century. Spawning two sequels and inspiring an entire genre of games, its effect on gaming culture cannot be denied. While many praise its unforgiving nature, interconnected world, and intricate build crafting, Dark Souls’s true strength lies in its method of storytelling. If taken at face value, the story is quite straightforward. You play as the Chosen Undead, given a second chance at glory and life. In the aftermath of a static world populated by dragons, you must slay the lords of old and consume their souls to become the first (second) person to link the First Flame (offering up your body as fuel) and continue the Age of Fire, preventing it from dying out and ushering in a new Age of Darkness. The various intricacies of the world around you, however, are not told through cutscene or gameplay. Instead, you have to read through item descriptions, interact with various locations throughout the world, converse with (or kill) various NPCs, and in many cases, just infer from various environmental clues.

One such example is the story of Havel the Rock. A mysterious figure locked away in the basement of the watchtower leading up to the Taurus Demon. While to many he seems just like a simple poise monster miniboss guarding the Darkroot Basin, he’s actually deeply connected to Gwyn, having fought alongside him in the War against the Ancient Dragons and serving as a bishop for the Way of the White Covenant. From the item description of Great Magic Barrier, you also learn the reason behind Havel’s weapons and armor; he hates magic and was a sworn enemy to Seath the Scaleless, as Seath’s experiments and rituals went against everything Havel stood for.

Havel’s armor is carved entirely from rock and stone, evoking the power of the natural elements to show his disdain for the arcane, and he wields a dragon’s tooth as his weapon, both as a show of strength and a challenge. A simple “gimmick” miniboss is given much more depth through thorough inspection of his design and various items, and is a great example of how Dark Souls rewards the players who are truly curious.

These three examples perfectly illustrate Dark Souls’s distinct style, giving freedom to the players both in their interpretation and consumption of the story. It is up to the player to delve deeper into the story by reading item descriptions and inference, and the amount of detail given allows players to wrack their brains and come to their own conclusions about the various happenings in the Lands Between (Whoops, wrong game). This, combined with its satisfying gameplay and buildcrafting, have led to Dark Souls to be regarded as one of the greatest games of all time.